Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

write up a post mortem. what went well and what went wrong. i failed by not knowing how to code the main mechanic i was gonna use :D learn from it and try again in other jams. failure is the greatest teacher

(1 edit)

Post mortem will be boring...

I failed, cause I started a few hours too late because I was at work and stopped development a few hours too early because I was at work. So basically I didn't have enough time. It's not like I did something revolutionary.