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It's definitely not random, but it feels unpredictable. Like I'll be holding a 6 and need a 1 for a button. I'll tap the throw button while aiming upwards and it will switch to a 1, then a 2, and sometimes even a 3 before stopping, and when it does land on the button the physics don't tend to "attract" it to the button, so it can roll off even when I get it correct. Maybe adding a visible throw arc or projected landing position could help?

I'd also recommend a clearer visual/explanation about when things will explode. Not sure how best to do it, but that feels inconsistent to keep track of as well. I'm hesitant to suggest putting a number of the die itself, but maybe having some cracks or something in addition to the color change could work?

It's based on the angular velocity of the die (higher velocity equals higher speed at which the die 'roll') but I agree that it might not be consistent at all, i could instead just roll it of a fixed amount if the die is in the air, i'll try that. The projected throw is something I want to add for sure next. The idea of changing the sprite of the die to better visualize when it will explode sounds like a great idea! Considering the white die won't explode anymore it won't be an issue for that, but the other die still explodes after a set amount of throws so it might be really useful for those. 

The switch is kinda clunky it's true, especially in the last level where the switch is on a moving platform. I tried different solutions but none worked as I wanted to, but i need to find a solution for sure because even i find it frustrating at times.

Again thanks for the in depth feedback, I appreciate it a lot :D