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(1 edit)

I bought the game (which came yesterday from EF) and was somewhat surprised that there were no examples of "Monsters" (though there is a picture of a rat, on page 7.2), and no examples of Treasure (though XP are given for cursed artifact destruction, so they must play a part in the implied world [there is an implied world, whose tone you can sense by the occupations, spells, XP awards, etc.]).   Ghosts, Demons and Spirits are mentioned under the Summon Entity spell.  Can you please provide  three (or more) varied Monster stat blocks and descriptions as an example for us to use when crafting/designing our own monsters?  What information do you write down for monsters in your own game prep?  Can you elaborate on the cursed artifacts and the role they play in the game (and perhaps on treasure a well)?  Thank you for your anticipated reply.

Hi, thanks for the comment. So the goal of the book is to get players up and running quickly. All the rules are focused more on the players and what they can do; less on any particular setting. Though aspects or themes of settings are mentioned because AGH is meant to hack into any setting. That being said, I'm currently working to introduce things like NPCs, Monsters, and Weapons (artifacts) through mini-settings like what you might see with "Pound of Flesh" or "Visitors Guide to Rainy City". 

I'll drop some updates this week to give folks some line of sight of what I'm working on.

Thank you for the quick response.  I look forward to seeing a mini-setting to get an idea of what creatures and their stats would look like in this game.  By the way, is AGH OGL?  I didn't see the OGL in the rulebook.  

good call. I removed that page with 4.0 from the EF version to be safe. but it's still here for the itch version.

"A Grim Hack is Set up under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0).  Please take what I have here and hack it to bits, write adventures for it, or do what you like."

In short, please; infringe, hack, steal, and trade with others. It's my genuine hope that folks who have wanted to write adventures/modules for big name d100 systems will find AGH a viable option to write their adventures with Ratfolk, Kaos, and overthrowing the fascist empires. Nobody owes me nothing and I just want to see more creators tell their stories in low fantasy, grimdark, grubby, and perilous settings! My only ask is that you do your best to be inclusive and intersectional so that anyone can tell their stories.

Thanks again!  When you finish your first mini-setting, it would be great if you would post a short note here, along with a link, so that we can get it as soon as it is available.  

So if you would say use a monster guide, what game would work best in your opinion. Cause personally, having this book "for the players" is a little weak, seeing I have it in print and there was no monster creation guide, I have other smaller indie games that have at least one page for monster creation and a handful of monsters to get you started. So how about gives us a free bone for us GMs out here and then we can make the game better. 

Hi - Thanks for the feedback. The goal right now is to upload 2-3 resources here on itch as free PDFs. they are excepted from the larger print version I'm trying to work through. Unfortunately, time isn't on my side, so finishing up is a bit difficult. I'll post here once they are up. It will include monsters and conversion guidelines. 

hi to be clear this was a Warhammer/Zweihander/mothership hack. Translating wfrp or Zweihander monster should be straight forward

Hi DMGM - I didn't answer your first question. Since the mechanics are relatively similar, you can pull monsters from games like Zweihander or WFRP. I'll be posting NPCs tonight and Basic Fantasy Creature (Dragons, Orcs, Trolls) in the next two weeks.