Hi, thanks for the comment. So the goal of the book is to get players up and running quickly. All the rules are focused more on the players and what they can do; less on any particular setting. Though aspects or themes of settings are mentioned because AGH is meant to hack into any setting. That being said, I'm currently working to introduce things like NPCs, Monsters, and Weapons (artifacts) through mini-settings like what you might see with "Pound of Flesh" or "Visitors Guide to Rainy City".
I'll drop some updates this week to give folks some line of sight of what I'm working on.