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I loved your game, I think VR needs more large scale games like this. Plus, I feel like your setup is good to evolve into a story-driven game that really grows huge over time.

Anyways, my suggestion revolves around what PuppetVR mentioned below! I think access to so many controls/abilities is totally ok, but I think the user needs to be eased into it. For example, first level doesn't have to be a "tutorial" per se, but every time the player moves to their next goal, there should be a simple audio or visual prompt that says how to do 1 control. Then after they've used it for a few minutes, the next destination presents a new control. That's my opinion anyways! Keeps user engagement.

If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!