I wonder why vector5 should rebuild its game in 128 mode without adding anything our C128s can already run in 64 mode.
I thought I explained that pretty well? Please read the second paragraph of my post.
Yes, I read your pretty well written explanation, however I still can't figure why vector5 should rebuild its game in 128 mode "just to have it", without any valuable enhancement that would take advance of 128's advanced features.