So art and animation looks great, and it definitely engages my inner skinner box.
Save system should def be high priority. In the warehouse where you can buy materials for others, hovering over the material should tell you what it is.
Also, I'm confused about what exploring the depths does? It seems like it should change the region which gives you different bonuses for what materials you collect, but I've dug down 1.5 km and I've never left shadowrim.
Also, initially getting metals is really slow. Or, really, it always is unless you get the pickaxe upgrades and actively mine. The machines that are in the background seem like they should be more efficient at getting materials than the pickaxe, but not only are they slow, you have to actively check them anyway to empty their inventories, which how fast they fill up appears to be random. It did help though at least that I realized that they stopped moving when they were full. Plus, it seems like they're always full of rocks anyway, even though I keep upgrading the head and have a +25% chance of metals and it didn't seem like I'm even getting less rocks instead of metals. So idk, if those things didn't get chock full of useless rocks or you could automate it so they empty themselves, they'd be a lot more useful. (because it's difficult for it to be an "idle" game if you've got to be really active to play it)
Also, I was confused by what inventar meant but then I realized it meant inventory.
I didn't encounter any bugs myself.