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There's an interesting idea here, marred by a lot of confusing choices, dark and inconsistent graphics, and lack of player direction / feedback.

The game doesn't explain how to play beyond the controls, it's hard to see what is going on, the menus don't have a clear flow, the controls are sluggish and imprecise. And that readme...

thanks for playing and the honest impression! I'll work on the readability of the graphics and giving sufficient direction to the player if they're confused as well as the control responsiveness which might just be a performance optimization thing.