nitroclay
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Recent community posts
Incredible Art, it moves like a retail steam game. I would prefer an instantaneous text display speed option. The dice game seems simplistic, there's just very few gameplay decisions to make. there isn't much of a consequence to failure and repeating those decisions just to get the right numbers feels completely random. The game doesn't narratively connect how a dice buddy bypasses an obstacle But everything else from the setting to characters to UI is so engrossing it almost doesn't matter. If this game was a painting, then the frame is the main attraction, but the painting could use some detailing
I like the dice juggling and appreciate the limited scope as this game seems to have fully explored the mechanics of that. also as a vertical monitor haver I do like the vertical layout, though definitely consider this a mobile game ala fruit ninja. The tutorial levels and animation flourishes were also very well done and the menu UI and sound design are on point. Overall a delicious well done small but savory bite of a game
great intro sequence, the dice side transitions are amazing as well. I did find a pretty successful strategy of just hugging the walls. the sparseness of the environment made the game kind of abstract in a good way, there was nothing to do but shoot at the swarm and collect powerups. overall seems like a completed game
looks amazing, the spinny glowy bouncy shapes are super eye catching
could use an autofire when mouse1 is held down
could constrain cursor to the window otherwise the aim can get a bit screwy
could definitely use some sound effects when stuff is shot / smacked
I didn't really notice anything happening when the powerup text appears in the upper left
I think I got into a stuck state where there are no more spawns and the only things are a bunch of those unkillable stationary pinwheel emitters
overall a very clean and fluid game to play
the ui is immaculate, I like the console commands input method. I wasn't able to note down a planet with a space in the name, also each failed attempt to do so advanced the clock/dice rolls. The goal of the game wasn't clearly stated, and the scoring method could be clearer. I don't understand why there are dice rolls? I wasn't able to figure out the ping command. When I ran out of time I wasn't able to travel. I'm not sure why there's a clock ticking sound when there's no real-time gameplay. The limited notes slots is easily bypassed with a textpad. the game feels like a puzzle lockbox which is pretty cool.