Hey there Taniayes, I got your game for judging so here are some of my thoughts. I wasn't expecting to play a game adapted from the Romance of the Three Kingdoms, so I was excited when I started your game. Unfortunately the contest deadline did seem to cause some major issues. With more time I do think you could turn this into an engaging game.
Machine translation is a great way to get the basics of your game into a new language, but at the moment it is challenging to follow the story. There were certain points where I wasn't sure what would be the right dialogue choice because I didn't know what they meant (or they weren't translated to English as all), which took me out of the story. If you keep with this project then I would recommend finding an English-speaking editor to help you get the right emotions and meanings across.
Your maps tended to be on the larger size, to the detriment of the player. I kept getting lost in the bandit cave because of its size, and the fact I was getting attacked every 5 steps didn't help. You could shrink those maps while still keeping the feel of a sprawling cave, if you are new to RPG Maker then I'd recommend spending some time looking at how other people design maps to help yourself improve.
Battles could use some more balancing. Some battles the enemies felt so strong that there was no way I could defeat them, while others had me feeling bad because I was smashing them in one hit after hearing from others that they were very dangerous. The lack of explanations for each skill added an extra challenge to battles. I used the skills and tried to figure out which would be the best to use, but if they had a description I would have had an easier time. Balancing battles does take a lot of time so I'm sure you tried your best with the time limit, but if you continue this game them please take some extra time to work on the battles.
Overall, it shows that you were racing against the clock to finish before the deadline. But the fact you got a game finished at all is something to be proud of, and if you spend more time on this to fix up the dialogue and balance the battles then this could be an interesting game.