Nice! This is quite bizarre to read as I’ve just come to very similar conclusions with my first full release as well, despite being a very different in tone and theme.
I’m planning on running a Kickstarter campaign to fund my project but I’ve been heavily debating on the approach. Originally I had considered producing a demo, however I felt that the opening segment would not capture the essence of what I am going for. Instead, I’ve taken a side character and begun developing a stand-alone prologue around them. I feel like it’s the best way to convey my vision in a tight & complete package without having to condense or alter my main game to suit a funding campaign.
Coincidentally the first act of my prologue is ‘the last sunset’ and the game’s title is INTERNAL ERROR (not a great name for Google algorithms I’m sure, but I like it none the less). I chose the name because it’s thematically appropriate, but from a design standpoint I want a few letters to flicker on the title screen, altering it to “InFernal Terror”… I was originally considering Eternal over Infernal though haha.
Anyways it’s great to see another Aussie chasing their pixelated dreams! I’ll have to keep checking in here 👍