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Thanks for the very useful critique.  I guess, I should have said that Chart was the nickname for chartreuse., and they had to find the two colors that when combined make it.  The reds would always attack.  The white would attack a percentage of the time.  Indigo chased the player character wanting contact.   I like the idea of making Violet an octagon shape, but I would make it a hexagon or heptagon, most likely.  If it was a heptagon, it would show support for having Indigo put back in.   I should have made it where incorrect guesses plainly went back to the semi-maze entrance, instead of battling.  I too found the battling awkward after playing multiple times.

I love your idea of using puzzles instead of using the typical MV battle system.  I am making more and more games they theme wise do not need the standard battles.  I tried to think of different ways to show that the six colors were being absorbed by Roy G Beevee,  That is why they intentionally lost the last two battles.  

I greatly appreciate your input.  I found out about IGMC about midway, and have been waiting for it since the previous one.  I look forward to the next one, and try to show a non-traditional way of the using the RPG Maker game engines.