This was a charming little dragon feeding game if I've ever seen one! I really liked the dragons that wagged their tails while waiting to be fed. I do enjoy the mental challenge of matching two aspects at once (colour or type). The trouble I had was that once it got so fast, it felt the easiest approach was just to use colour. I did see at the end you gave extra points based on the dragons fed per second, which incentivises not just doing it by colour - but perhaps something displayed on your UI could help encourage that during a play session too!
Thanks for taking part in the jam :)
Viewing post in The Dragon Keeper Is Late jam comments
Thank you so much for the feedback and for hosting this jam!
Glad you enjoyed the game! I have to give credits to the original inspiration for those « wagging tails »: it’s 100% my dog.
I absolutely agree with your feedbacks on the fast moving part. Two improvements I had considered for this (and there are probably other things to do as well):
- Switch from a linear to a logarithmic curve at some point for the increase in speed, so that the game stays longer at a challenging but more manageable pace.
- There is already a small incentive in game to feed dragons as frequently as possible, but it needs some number balancing: basically, a message will appear if you don’t feed any dragon for a few seconds telling you to « Hurry up and feed (correctly) a dragon », or you’ll lose a life. But the delay before it appears should follow the same curve as the increase in difficulty. Right now it’s a fixed number of seconds, so it’s very unlikely to appear when the game is going fast.