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(+1)

Thank you so much for the feedback and for hosting this jam!

Glad you enjoyed the game! I have to give credits to the original inspiration for those « wagging tails »: it’s 100% my dog.

I absolutely agree with your feedbacks on the fast moving part. Two improvements I had considered for this (and there are probably other things to do as well):

  • Switch from a linear to a logarithmic curve at some point for the increase in speed, so that the game stays longer at a challenging but more manageable pace.
  • There is already a small incentive in game to feed dragons as frequently as possible, but it needs some number balancing: basically, a message will appear if you don’t feed any dragon for a few seconds telling you to « Hurry up and feed (correctly) a dragon », or you’ll lose a life. But the delay before it appears should follow the same curve as the increase in difficulty. Right now it’s a fixed number of seconds, so it’s very unlikely to appear when the game is going fast.