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This game is super cute, and it's one of the best uses of the modifier I've seen so far. The gameplay was really fun and satisfying, too, at least at first. Maybe this is deliberate (given that the game is satire), but without a defined end goal, without real time pressure, and without any noticeable change in difficulty, it got monotonous fast. I think it really needs something to break that up, whether that's limited time to make a decision or levels with goals or a difficulty ramp or a combination thereof. The failure condition isn't exactly clear, though once I found out what it was, it made sense in retrospect and was absolutely hilarious to watch. 

Would you believe I fully intended to add time pressure, but just simply forgot? I'm just going to pretend the idea all along was that since it's your first day, you're not going to get fired for being a little bit slow :p

An online leaderboard was also scrapped, in favour of proper rest for both me and my laptop, which I swear I could smell melting last night...

Thanks for the feedback though! Looking forward to playing your entry again this year, will have time later today :)