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Respect Of the Theme - Very respectful and conveys its intent to honor the theme clearly.

Originality - I don't feel as though the mechanics really pushed "falling" beyond the initial prompt.  

Fun to play - This game relies on a trial / error methodology of progression. I would have liked a map maybe of the level so I could make informed decisions on where to jump. The timer made me think "get to the bottom as fast as possible" eg. "platforms and things that slow you down bad" I died from fall damage. I think the metric by witch a player measure progress is juxtaposed to mechanics at play.

Effort - There are a few systems at play in this game, pickups, death traps, fall damage, platforming, timers, and multiple levels. This is a lot to implement in ~48 hours. For that, well done and congratulations!

Beauty - Consistent, crisp, pixely. Very yes, well done!