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Finally getting the hang of doing speedruns in this, longer challenge mode in 3 minutes. Not completed challenge mode in my normal cautious manner, keep running out of bullets and getting worn down in health by the electro balls and un-noticed attackers but the decision not to get out my guns and to dive past dangers in the passages instead grants me some quite easy victories haha.

Ha! That's quite impressive :)

The thing is that I kind of expect speedrunners to make want to do runs and therefore I am considering a special mode for speedrunning (fixed seed and size) but also I want to allow people to speedrun in normal mode. And it should work as in any other roguelite in which you can speedrun (or even are encouraged to do so, check Dead Cells) but with each level it gets harder and harder up to a point when one hit kills you.  Having pieces in which you have to fight enemies (for any reason, make it standard arena "kill all to proceed" that I'd rather avoid, or train sections that may last for a while and you are attacked) and you will have to get prepared for them.

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I like your thinking! Hmm, in "Sir You Are Being Hunted" the seed is displayed in the settings so you can copy it down to input it another time yourself or share with others, a super simple option I guess, but very practical, fun when its something I played with friends a lot like that. That said suppose copying text into a chat or text document is less convenient in vr than with keyboard and mouse...

I don't know yet how to make it convenient in VR. My current thinking leads to me have "store of nice seeds"  where you can store whatever you like and want to share. And also put things from friends there to check them in game. Access to that would be from VR with just "start"/"store" and outside VR there you would have a table with values to copy, etc.


One thing that might be problematic is that everyone may have different playarea. Currently I round up playarea size a bit to make it more probable that people will share same size.  But if you have 2x2 and your friend has 3x3, they may check your seed but if you try their seed out, you may end up hitting a wall.

You could create seed files with embeded metadata on playarea size and not allow loading seeds that were created in larger playspaces.

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This is so obvious and elegant solution. I wanted to add size to the seed thingy separately but making it part of it, makes more sense. Thanks :)

But still, it should be allowed to play seed with different size too, as the general layout of the level will be the same, just the details will be different. But taht would be an option and if it confuses people, I should drop it.