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MillerGeek

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A member registered Nov 27, 2018

Recent community posts

You could create seed files with embeded metadata on playarea size and not allow loading seeds that were created in larger playspaces.

I think these are the logs you're looking for

https://gist.github.com/smiller171/00e0991f658effa8ecea904aefe8ecd7

Thanks for the detailed reply! I hadn't realized I could use the grip to hold the default gun in place. I'll definitely be using that. The level failing to load has only happened once so far, but if it happens again where are the logs being stored so I can grab them?

I'm seriously impressed with what you've done here. As it is I'll probably get several hours of gameplay, and it's going to the top of my list for games to show off to friends on my Rift.

Things I love:

  • Well-modeled arms help immensely with immersion
  • Automatically detecting my playspace from the Guardian System
  • Super smooth performance
  • Doesn't feel like I'm playing in my little office space

Possible improvements I noticed, many of which you're likely already aware of:

  •  Oculus Touch controllers let you model much more complex hand motions, like pointing and sticking your thumb out. Implementing that hand modeling to the fullest really helps with immersion
  • There needs to be a pause menu of some kind. The first time I opened challenge mode something never loaded and I couldn't press the button to open the door. The only way to fix this was to quit the game completely, since I couldn't pause and restart or quit to the main menu
  • As others have mentioned, explaining the way the HUD elements and holsters work would go a long way to improving the initial experience. Also explaining the different types of enemies
  • I don't think the default guns should automatically retreat, or not so fast. It's really annoying trying to shoot someone as the gun slides away. Maybe detecting when the index finger is still on the trigger could work when using Touch Controllers if you want it to be automatic
  • A graphics menu would be nice, if only to turn on supersampling. Without a menu in-game I'll have to use Oculus Tray Tool to adjust it manually.
  • Don't drop guns behind bars, or not so far that I can't reach through. It pulled me out of the game when I leaned forward to grab a gun just out of reach and had the guardian system pop up to warn me I was at the edge of my playspace

I would love to be able to fine tune the play space the way you can in Beat Saber. My play space is set up so you can face the back wall without a problem, but if you try to put your back to it you'll be pulling against the cable, so I'd want to be able to shrink the playspace so it doesn't extend so far in that direction for this game.