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(1 edit) (+1)

Nice, you got it to work on the browser! Now I could play it too (I am on Linux).

Very interesting concept, I think your color preference should be:

  1. Yellow: the only option to heal the robot
  2. Red: Heals you, doesn't hurt the robot
  3. Blue: Hurts you, but the human has enough HP
  4. Green: Hurts the robot

Here are some things you could improve:

  1. Sometimes, the walls of the maze blocked in the player or the robot, making it impossible to reach each other. A possible solution would be to generate at least one possible path between human and robot, and removing all walls that block the way. Also, I really like a type of level generators called walker or tunnel digger, because they are easy to implement and guarantee you, that every tile is reachable.
  2. The game isn't accessible for people with color blindness at the moment, maybe also make each block type distinguishable by a pattern or a number (1 to 4).
  3. Make it more clear what is happening, add control instructions to the description (like WASD to move) and make it more easy to find the human and the robot on your first play through.
  4. At the moment, the AI seems to use random movement. After sometime, it will return to areas it already visited, where no blocks are left. This kind of eliminates the collaboration factor from the game. Maybe make the AI smarter, digging it's own path towards the player, or a specified location.

Nice entry, good luck for the jam!

(1 edit)

Thanks for your very good feedback,

Your idea of how the Colors should work are also very interesting, right now its gain enough hp until you can ignore everything which i also kind of like how at the beginning you have to really think and often you have almost an unlimited ammount of hp but you have to be careful to still not kill the robot off

And yes i should have seen the blocking comming :/

Next time i will try to make it more accesable to a larger ammount of people

I already made the AI not going against walls but i should have made it to be more agressive to see more new blocks.

Thanks again for playing and your feedback!