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A jam submission

Grid of MadnessView game page

Try to reach your Robot Friend across a procedurally generated Map while trying to not kill both of you off!
Submitted by jmc1612 — 22 hours, 9 minutes before the deadline
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Grid of Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2803.5293.529
On Topic#3483.3533.353
Fun#3493.1183.118
WOWIE!#3703.0003.000
Simplicity#4323.4713.471
Sound#4422.7652.765
Visuals#6252.4712.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Sounds by me/sfxr

Credits
JulianMagicCraft

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Comments

Submitted(+1)

I really like this idea! Reminds me of Undertale's tile puzzle! My feedback would be to make the colors less saturated, because it hurts your eyes after a while, and also making the AI and the player more visible. Also, on my first try the player was between black tiles, so I couldn't even move and I was very confused. It's good that it is a procedurally generated, but making sure that all levels are winnable is important! But besides that, amazing work ^^

Developer(+1)

Thanks for the nice words and good feedback, i already finished a fix for the spawn-blocking and a small AI update, i should have seen that blocking comming :/

Submitted(+1)

It happens! We only had 3 days to make the games, there is only so much we can do! You did a good job ^^

Submitted (1 edit)

i couldnt play bc i didnt understand the game, pls explain so i can rate properly 

Developer

The Description explains it well

Submitted(+1)

It's a lot to take in at first but I really like the concept!  I think it would help a lot of you had levels which scaled in difficulty to train the player - start with something small like a 5x5 grid and expand from there?  Maybe you could even set it up to introduce the colours one or two at a time?

Developer(+1)

good idea, i think will make another version where i implement a bit of the feedback

but i wont promise anything :/

Submitted(+1)

Awesome!  The most difficult thing with these jams is there's no time to playtest it...  Of course, the purpose of the jam sort of becomes the playtesting XD

Submitted(+1)

Nice idea and creative! but the colors first burned my eyes^^ you need to get used to it first but then it works out for me :)

Submitted(+1)

Cool concept! I like the idea, although I have two major issues with the game...

The visuals aren't very good for visibility, it's often hard to see where your character and the AI are, and so it takes way longer to move than it should.

The colour choice for the tiles are also... weird. It feels like they're inverted: you put green and blue as "bad" tiles, and red and yellow as "good" tiles, and conventionally the opposite is the way it works. This wouldn't be too big of an issue if the visuals weren't already a bit overwhelming, so these two problems compounded together unfortunately make the game a bit too hard to play for long.

I love how the levels are procedurally generated, though! I actually didn't realise that was the case until I reloaded the page, you should definitely advertise that more!

Submitted(+1)

Well made !

Fun to play

Submitted(+1)

Really fun game once you figured out how it works! (pls add a basic tutorial screen for newcomers)

Submitted(+1)

Cool and fun idea for a game! I like the simplicity, good job!

Submitted(+1)

Took a little rewiring of my brain, but once you get the hang of it's pretty fun.  Super unique and creative idea, and even more literal than my interpretation I think :)

Submitted(+1)

It was difficult to play at first but finally found a strategy that works pretty well. trying to walk a path with the most yellow squares seems like the best way to heal the bot before it dies wondering around. Pretty fun game

Submitted(+1)

It's probably because I'm really tired right now but I am very bad at this game.. :')
The concept is interesting though and I wish I was better^^

Submitted(+1)

Great game! very fun, simple and creative!

Submitted(+1)

I really enjoyed it. it was hard to learn at first but I got used to it. well done

Submitted (1 edit) (+1)

Nice, you got it to work on the browser! Now I could play it too (I am on Linux).

Very interesting concept, I think your color preference should be:

  1. Yellow: the only option to heal the robot
  2. Red: Heals you, doesn't hurt the robot
  3. Blue: Hurts you, but the human has enough HP
  4. Green: Hurts the robot

Here are some things you could improve:

  1. Sometimes, the walls of the maze blocked in the player or the robot, making it impossible to reach each other. A possible solution would be to generate at least one possible path between human and robot, and removing all walls that block the way. Also, I really like a type of level generators called walker or tunnel digger, because they are easy to implement and guarantee you, that every tile is reachable.
  2. The game isn't accessible for people with color blindness at the moment, maybe also make each block type distinguishable by a pattern or a number (1 to 4).
  3. Make it more clear what is happening, add control instructions to the description (like WASD to move) and make it more easy to find the human and the robot on your first play through.
  4. At the moment, the AI seems to use random movement. After sometime, it will return to areas it already visited, where no blocks are left. This kind of eliminates the collaboration factor from the game. Maybe make the AI smarter, digging it's own path towards the player, or a specified location.

Nice entry, good luck for the jam!

Developer (1 edit)

Thanks for your very good feedback,

Your idea of how the Colors should work are also very interesting, right now its gain enough hp until you can ignore everything which i also kind of like how at the beginning you have to really think and often you have almost an unlimited ammount of hp but you have to be careful to still not kill the robot off

And yes i should have seen the blocking comming :/

Next time i will try to make it more accesable to a larger ammount of people

I already made the AI not going against walls but i should have made it to be more agressive to see more new blocks.

Thanks again for playing and your feedback!