I really like this idea! Reminds me of Undertale's tile puzzle! My feedback would be to make the colors less saturated, because it hurts your eyes after a while, and also making the AI and the player more visible. Also, on my first try the player was between black tiles, so I couldn't even move and I was very confused. It's good that it is a procedurally generated, but making sure that all levels are winnable is important! But besides that, amazing work ^^
Play game
Grid of Madness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #280 | 3.529 | 3.529 |
On Topic | #348 | 3.353 | 3.353 |
Fun | #349 | 3.118 | 3.118 |
WOWIE! | #370 | 3.000 | 3.000 |
Simplicity | #432 | 3.471 | 3.471 |
Sound | #442 | 2.765 | 2.765 |
Visuals | #625 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Sounds by me/sfxr
Credits
JulianMagicCraft
Comments
It's a lot to take in at first but I really like the concept! I think it would help a lot of you had levels which scaled in difficulty to train the player - start with something small like a 5x5 grid and expand from there? Maybe you could even set it up to introduce the colours one or two at a time?
Nice idea and creative! but the colors first burned my eyes^^ you need to get used to it first but then it works out for me :)
Cool concept! I like the idea, although I have two major issues with the game...
The visuals aren't very good for visibility, it's often hard to see where your character and the AI are, and so it takes way longer to move than it should.
The colour choice for the tiles are also... weird. It feels like they're inverted: you put green and blue as "bad" tiles, and red and yellow as "good" tiles, and conventionally the opposite is the way it works. This wouldn't be too big of an issue if the visuals weren't already a bit overwhelming, so these two problems compounded together unfortunately make the game a bit too hard to play for long.
I love how the levels are procedurally generated, though! I actually didn't realise that was the case until I reloaded the page, you should definitely advertise that more!
Cool and fun idea for a game! I like the simplicity, good job!
Took a little rewiring of my brain, but once you get the hang of it's pretty fun. Super unique and creative idea, and even more literal than my interpretation I think :)
It was difficult to play at first but finally found a strategy that works pretty well. trying to walk a path with the most yellow squares seems like the best way to heal the bot before it dies wondering around. Pretty fun game
It's probably because I'm really tired right now but I am very bad at this game.. :')
The concept is interesting though and I wish I was better^^
I really enjoyed it. it was hard to learn at first but I got used to it. well done
Nice, you got it to work on the browser! Now I could play it too (I am on Linux).
Very interesting concept, I think your color preference should be:
- Yellow: the only option to heal the robot
- Red: Heals you, doesn't hurt the robot
- Blue: Hurts you, but the human has enough HP
- Green: Hurts the robot
Here are some things you could improve:
- Sometimes, the walls of the maze blocked in the player or the robot, making it impossible to reach each other. A possible solution would be to generate at least one possible path between human and robot, and removing all walls that block the way. Also, I really like a type of level generators called walker or tunnel digger, because they are easy to implement and guarantee you, that every tile is reachable.
- The game isn't accessible for people with color blindness at the moment, maybe also make each block type distinguishable by a pattern or a number (1 to 4).
- Make it more clear what is happening, add control instructions to the description (like WASD to move) and make it more easy to find the human and the robot on your first play through.
- At the moment, the AI seems to use random movement. After sometime, it will return to areas it already visited, where no blocks are left. This kind of eliminates the collaboration factor from the game. Maybe make the AI smarter, digging it's own path towards the player, or a specified location.
Nice entry, good luck for the jam!
Thanks for your very good feedback,
Your idea of how the Colors should work are also very interesting, right now its gain enough hp until you can ignore everything which i also kind of like how at the beginning you have to really think and often you have almost an unlimited ammount of hp but you have to be careful to still not kill the robot off
And yes i should have seen the blocking comming :/
Next time i will try to make it more accesable to a larger ammount of people
I already made the AI not going against walls but i should have made it to be more agressive to see more new blocks.
Thanks again for playing and your feedback!
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