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(+3)

I had 30 seconds to upload left so I had to put "Yes" to meet the deadline.

What did I learn?

1. First thing I did was to set up the submission page, just the basics. It ultimately let me upload on time.

2. I made an inheritable "Scene" for all my scenes with basic functions like what music to play as well as some signals to trigger sounds and a transition to the next scene. It made hooking up new scenes really simple.

3. I used the time on the computer to set the time of day in the game.

4. Look into exporting earlier than you think. I could only manage an HTML export because I had to configure stuff for Windows and Mac so I left them aside

5. Procrastinating during the week is a content killer but I managed to ship the bare minimum required to play the game.

Overall, happy that I finished and can later add more content, though if history repeats, maybe I won't. Jam games are fun to make but hard to keep on updating due to noone caring after the rating phase

(+1)

hahaha :'D

(+1)

:'D