Thank you!
GameDev_byHobby
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Hey, thanks for playing! I haven't come across the platforms not moving bug. It's important to note that you control when the lava starts moving to a certain degree. For most levels, you need to react fast and catch the platform because I find that the first cycle is the best to complete the level. As time goes on, platforms may desync and cause problems. I will agree with you on some bugs like disappearing doors, because you lose for something you can't control. I didn't intend for it to become a rage platformer, but it does work like one I guess. But this can also be mitigated with the purchase of items at the game over screen. I think it's something easily overlooked, but it does give you a level of damage control. You can retry the level, choose to start from another level you already played and also slow down the speed of the level. It's definitely a proof of concept / prototype at best, and while it would have been easier to make it smaller, the ideas I had for the themes kind of forced me into this scope. I will go back to it in the future and fix as many of these issues as possible. Thank you for your feedback!
Hey, thank you for playing! You can toggle on fullscreen from the settings menu but you can't go back once you're in-game so I don't recommend it lol. Also, the player has a different velocity going up than down. I hoped for it to feel better, and it certainly does, but I don't know if it was as intended. You can play the Alpha_1 executable to see how it was by default. I added a few assists for jumping like coyote timer and jump buffering, as well.
I have to say that I love the mechanic and the UI. But it seems that the chopping mechanic stops working in the second level. I see that you put a huge amount of effort and it shows. Hope you keep developing this one! Maybe add a popup to explain the effects, because at first you don't recall even after seeing the "how to play" page. (maybe it was the timeline or something but I got a bit confused to begin with. Trying at random does work to get your bearings though)
Thank you for playing! Yeah, I was originally only planning to the Brackey's but it matched with the Wild Jam and I was already going to use Godot, so might as well. Also, the multiple themes helped a lot.
The 3D is definitely rough and a pain point for many, I think the lighting really makes it worse, I have to improve on that. A shadow would be cool yeah.
For the shop, you can hover over the cards to see what they are, but in order: 1) let's you restart the level, 2) let's you start from any level you have already played, and 3) let's you lower the speed of the map. For the theme about erasing, it's like you're erasing your mistakes ;)
Thank you for your feedback! Glad you enjoyed it!
The coins were directly inspired by the need for a shop to avoid death. I made sure to put them in the places I wanted you to go, minus a few. And also the fact that prices rise after purchasing, so you're always risking a jump for more coins.
The difficulty might be because every time you die, it speeds up. And it gets a bit unmanageable at time, I agree.
The point in the 3D level is that the camera has a wall that pushed you off, so you want to stay way ahead of it, but that also means that you don't see much (even less with the resolution). I think a lot of people agree that the 3D levels are a bit hard to play because of that. So I'd definitely try something different in the future