Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GameDev_byHobby

287
Posts
5
Topics
22
Followers
4
Following
A member registered Jan 13, 2017 · View creator page →

Creator of

Recent community posts

Thank you!

(1 edit)

Hey, thanks for playing! I haven't come across the platforms not moving bug. It's important to note that you control when the lava starts moving to a certain degree. For most levels, you need to react fast and catch the platform because I find that the first cycle is the best to complete the level. As time goes on, platforms may desync and cause problems. I will agree with you on some bugs like disappearing doors, because you lose for something you can't control. I didn't intend for it to become a rage platformer, but it does work like one I guess. But this can also be mitigated with the purchase of items at the game over screen. I think it's something easily overlooked, but it does give you a level of damage control. You can retry the level, choose to start from another level you already played and also slow down the speed of the level. It's definitely a proof of concept / prototype at best, and while it would have been easier to make it smaller, the ideas I had for the themes kind of forced me into this scope. I will go back to it in the future and fix as many of these issues as possible. Thank you for your feedback!

Very out of the ordinary game! Great job

I had some trouble at first, but could sort it out with practice. I liked it! Good job

Glad you enjoyed! You can make some choices, but generally don't die and keep passing levels. The shop items have tooltips, I feel like no many people understand them

It's always cool when you have to do more than just push a button. Well done!

Cool enemies! Not the ones you see every day. Gameplay is also cool. GJ!

Really liked this one. Well done!

Great job! A very polished and well made game!

Yeah, the 3D levels were one of many features I wanted to add and didn't have much time to perfect it. It's the single most noticeable issue and I'll definitely come back to it in case I give the project a second look. Thank you!

Thank you! It was a first on many things for me. Glad you enjoyed!

Hey, thank you for playing! You can toggle on fullscreen from the settings menu but you can't go back once you're in-game so I don't recommend it lol. Also, the player has a different velocity going up than down. I hoped for it to feel better, and it certainly does, but I don't know if it was as intended. You can play the Alpha_1 executable to see how it was by default. I added a few assists for jumping like coyote timer and jump buffering, as well.

I'm leaning towards making the camera just follow the player if they're too far and clamp it at the minimum value that keeps chasing you if you're too close, so that you're always on view, but are thrown off if you mess up badly still. Thank you for playing!

Glad you enjoyed, and thanks for playing!!

I have to say that I love the mechanic and the UI. But it seems that the chopping mechanic stops working in the second level. I see that you put a huge amount of effort and it shows. Hope you keep developing this one! Maybe add a popup to explain the effects, because at first you don't recall even after seeing the "how to play" page. (maybe it was the timeline or something but I got a bit confused to begin with. Trying at random does work to get your bearings though)

Yep, it has to be improved, but the spirit is there. Glad you enjoyed!

Very cool concept and aesthetic!

I like the spells and the ambient you created. Very good one!

Very cool concept! a very literal interpretation but it was well executed. I enjoyed the popping sounds, very satisfying as well!

Glad you enjoyed! I definitely will keep improving my 3D skills. I've worked a lot with 2D but not so much otherwise. Thank you!

have a very loud keyboard, and this didn't help! Very cool game, I enjoyed the chase. I tried something like t, but it's better in yours I'd say

This was like a beautiful short story, very simple and short, but also very cool and fun. Great game!

Very cool Overcooked-like game! I definitely felt the anxiety running high, as always. Great job! Btw, I'm shocked to see 52 ratings, you did very well

Yep, pretty much. I raise you lighting issues as well. Defiinitely something I'll have to improve upon in the future. Thank you for playing!

Very cool puzzle mechanic! Kind of exploring, kind of investigating. I really enjoyed it, congrats!

I like the back and forth between the cauldron and the shop. It's very simple, but it worked completely without needing levels upon levels of content. Good work!

I wasn't sure at a glance, but the shooting mechanic is very interesting. You could have easily went the standard way and made the bullets go in a straight line, but came up with a much better fit. Good job!

It's a 5/5 for me. Yet another entry that feels very proffesional and well made. I was expecting a bigger team, even. Great game!

I know, it definitely suffered from the time constraint.

Thank you for playing!

Hey, thank you! I definitely got very good while testing so I didn't judge accurately, and also due to the 3rd dimension they're definitely harder than the 2D ones. This is something I have a lot to improve yet, but I'm glad that I did because I did learn a lot doing so!

Thank you for playing! I actually didn't intend for that to happen, I don't know why it happens. I think it's less frustrating if you have enough coins to buy yourself back to life with the shop, but it definitely happened more when I was playing it after the deadline. A lesson to not ignore bugs

Thank you for playing! Yeah, I was originally only planning to the Brackey's but it matched with the Wild Jam and I was already going to use Godot, so might as well. Also, the multiple themes helped a lot.

The 3D is definitely rough and a pain point for many, I think the lighting really makes it worse, I have to improve on that. A shadow would be cool yeah.

For the shop, you can hover over the cards to see what they are, but in order: 1) let's you restart the level, 2) let's you start from any level you have already played, and 3) let's you lower the speed of the map. For the theme about erasing, it's like you're erasing your mistakes ;)

Good submission! It's a bit slow but I think it's mostly the lack of music making it feel that way. Keep at it!

I could list everything but I think it's just a complete package overall. I'm not good at guessing the numbers, but the whole thing is just good, and I'll save it to play later for sure

You really achieved a good style and gamaplay here. The controls were a bit hard, with so many buttons, but I really liked the erase application and the character "death". Very cool!

Very cool and chill game! I spent a lot of time mining and it felt very good. The rats got me early cause I wanted to reach the waypoint but I hadn't repaired from the other waves so that's on me. I quite liked it!

Thank you! It definitely needs some polishing for sure. I'd do it differently if I were to do it again now, for sure. I wanted it to feel like the level was chasing you, but it's either too far back or right on you

Glad you enjoyed the music! It's always a bit hard for me to pick the right track, I'm really not the musician type at all. I also agree with you on the perspective, if I get back to it I'll definitely fix that one.

(1 edit)

Thank you for your feedback! Glad you enjoyed it! 

The coins were directly inspired by the need for a shop to avoid death. I made sure to put them in the places I wanted you to go, minus a few. And also the fact that prices rise after purchasing, so you're always risking a jump for more coins.

The difficulty might be because every time you die, it speeds up. And it gets a bit unmanageable at time, I agree.

The point in the 3D level is that the camera has a wall that pushed you off, so you want to stay way ahead of it, but that also means that you don't see much (even less with the resolution). I think a lot of people agree that the 3D levels are a bit hard to play because of that. So  I'd definitely try something different in the future

Cool, thank you for playing! It definitely gets fast, but you can buy the gold crystal thing to lower the speed, as well. Although it's not stable enough, so I'd say the game is at fault most of the time