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(2 edits)

Hello. I am getting these errors with the demo scene within the assetlib version of the addon running on godot 3.5.

No config file found. After login, it will be created at "user://playfab_client_config.cfg".

   At: res://addons/godot-playfab/PlayFabClientConfig/PlayFabClientConfigLoader.gd:57:load()

ERROR: Class 'EditorPlugin' can only be instantiated by editor.

   at: instance (core/class_db.cpp:516) - Class 'EditorPlugin' can only be instantiated by editor.

ERROR: Class type: 'EditorPlugin' is not instantiable.

   at: _new (modules/gdscript/gdscript.cpp:66) - Condition "!o" is true. Returned: Variant()


Also, do you have any video setting up everything from scratch?

(+1)

Hey, thanks for giving godot-playfab a go!

Not sure what you did, but the AssetLib version has no demo scene. The scenes that are in the package are only there to extend the editor and are not meant to be used in a game. In fact, they can’t, as you can see in the error messages.

If you clone the GitHub repo, you can just open it up as a Godot project and hit play to see examples.

In terms of a setup video I have good news! On my stream, I did a walk-through and captured that specific part. You can find it here. Let me know if that’s helpful!

https://youtu.be/msakr3GHPL8

Oh thanks the answer I will give it a shot once again!

(+1)

Let me know how the video helped (or if it didn’t 😂).

I love the feedback and you already made it clear that I have to provide better usage instructions in the packages.

Thanks!