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(+1)

Simple game. Could use some more variety. Also neck and chest should collide with the head. It's too easy to gently bounce the head off the hips.

Thanks for the feedback! I chose to focus only on the core leg-bounce mechanic so it's totally fair to say that more could have been done with the rest of the body. The hip bounce always pushes the skull in the x direction so (hopefully) you can't stand still and keep hip bouncing more than a few times. But if you can move around and keep bouncing off the hip without the skull accidentally slipping behind you, that's a skill and a valid playing strategy so good for you.

(+1)

How about some special timed mutators, e.g. suddenly the head splits into two and you have to bounce both at the same time. Or the head suddenly starts to bounce three times harder for a short period of time. To keep the player on their toes.

Someone suggested that it should grow a new head at 100 points but by the end I had no energy left for it :D Pick-ups would be a good idea for a v2 if that ever happens 👍