Thank you so much! I'm glad you liked it! I tried to design the battle to have a little bit of strategy, but not be too tough to complete since it's a game jam entry, but the story itself will have a few fights in key places. I plan to finish the game at some point (I've already finished one new area and working on more), and the decision at the end of this demo splits the narrative in two, so this fight is definitely important, but maybe making the actual fight optional would be a good idea if the game attracts more of a visual novel/adventure crowd who might want to just skip the fighting entirely.