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(+1)

Thanks for playing! I came into this project focused on rewriting my framework for metroidvanias, so gameplay wasn't a factor until someone asked me if the controls were going to be floaty. Thanks for the comment on the attack animation. This is really the first I did my own pixel art (still very new to it).

As for the blocked door, if you are on the bottom floor in the center room, there is a door for the 2nd powerup and can only be triggered from the left side. It was an attempt to make players backtrack if they came into the save room on the right of that center of room.

As for the powerup explanations, I set those for the polish stage and was just too tired and short on time to make that changes and some others. Like you mention another about the controls section. I already had one setup in the main menu, so it was just lazy of me not to add that to the pause menu (WHOSE FONT IS SO BIG.)

I did everything myself except the music and font. I planned on making the music, but I was running out of time by that point.


Thanks again for playing and leaving feedback.