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I feel like this concept could be amazing if fleshed out more! I love the idea of absorbing the trash to shoot back at enemies, but it felt like it depended on luck whether or not I would see enough trash to deal with the enemies. Also, needing 3 pieces of trash to shoot felt impossible, because the enemies kept shooting my shield before I could get enough. If there are any tricks to dodging or getting more trash please let me know, because I'd love to play more of this and get past the first enemy haha.

P.S. pressing Esc exits fullscreen, so you might wanna find a new button to skip the opening cutscene :)

Thanks so much for the feedback! We definitely ran out of time for testing the balance of the game, but your notes on frequency of trash vs enemy appearance & difficulty of absorbing >3 pieces of trash are great for us to know going forward. I've been dodging by using the momentum of sudden large mouse movements on beat with the rate of enemy fire, but it's not foolproof for sure and ends up depending on asteroids for most points... perhaps it would be best to add a small 'speed boost' feature the player can use occasionally as well.

And whoops - you're totally right! I don't think we can edit it while the rating process is ongoing but I'll have to make a note of that for future WebGL submissions like this :)