Thanks for the feedback and the heads up! I didn't even realize the controls were missing for the wind ability, I'll add it to the game description!
PeaQueueAre
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Really cool concept here, but I think this game would actually benefit from removing the "don't stop moving" aspect, as it feels like more of a puzzle game. I totally get that you did it for the theme, but I would love to see some "casual" mode where you can take your time with the puzzles! Still a fun game, though, nice job!
This might be my favorite from the jam! Really creative take on the theme! The sliding mechanic makes a simple delivery game much more interesting. This is just my personal preference, but I would have liked to be able to swap between items on a single table instead of having to find an empty table to place it down on, but I can understand the design choice from both sides. Nice job! (Also, realizing you can slide diagonally unlocked a whole new level of movement for me :))
I'm glad you like it! Even when developing it, we had that same feeling about strokes only working in one direction. Due to some technical difficulties (each line is a single mesh, and knowing where to start the flame from in case it gets lit is difficult unless the stroke ends on the flame) I wasn't able to implement more flexible strokes. However, I do plan on updating the game post-jam once I think of a workaround!
Thanks! I did put a lot of time into polish so I'm glad it paid off! And for your sanity, you should know that I did program the game to spawn more asteroids closer to the end of the timer :P It's too bad the music didn't do it for you, but we tried to have it increase in intensity as the timer got closer to 0 to really get the adrenaline going, but stick bug meme works too haha
I feel like this concept could be amazing if fleshed out more! I love the idea of absorbing the trash to shoot back at enemies, but it felt like it depended on luck whether or not I would see enough trash to deal with the enemies. Also, needing 3 pieces of trash to shoot felt impossible, because the enemies kept shooting my shield before I could get enough. If there are any tricks to dodging or getting more trash please let me know, because I'd love to play more of this and get past the first enemy haha.
P.S. pressing Esc exits fullscreen, so you might wanna find a new button to skip the opening cutscene :)
I love the concept of the game, but couldn't quite get a grasp of the controls. A suggestion I have to is bind the shield to right click and the sword to left click so you don't have to spend time manually switching between the two. I also wasn't sure how to use the mouse to control the ship, as it seemed to either move on its own or stay in place. If it was just me not understanding how to play, I'll definitely check out the game again!
I really love the idea and execution. The tutorial being drawn on the level really helped solidify the controls. I only have a very minor criticism; it would be nice to have the next level automatically load after completing the current level. Again, though, this has nothing to do with the idea and is mostly a quality of life change, so good work!
I love how well the game fits to the theme with ants joining together to make a bridge! The controls were a little confusing at first, but once I figured those out it was enjoyable. I'd recommend having the ants shoot toward the mouse cursor instead of rotating based on X position to make the launching more intuitive. Oh, and great ant puns :)
Nice submission! Making a 3D game for a game jam is definitely not easy, and I'd say with a bit more time you can clean make this a pretty fun shooter. Based on the other comments I read, you already have the overwhelming enemy spawn on your radar. Other than that, I'd recommend having a more clear indication that joining with the souls gives you boosts, because I did not realize that was the case until reading the comments. Good luck with future updates and future games!
Hey, I'm glad you enjoyed the game! Without giving away the solution, it might be useful to know that the armadillo needs to build up speed in order to break through walls. If you got stuck at the wall under the water, then don't worry, it's not a bug or anything. If you're still stuck I'll reply with the solution.