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PeaQueueAre

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A member registered Sep 29, 2018 · View creator page →

Creator of

Recent community posts

Thanks for the feedback and the heads up! I didn't even realize the controls were missing for the wind ability, I'll add it to the game description!

Really cool concept here, but I think this game would actually benefit from removing the "don't stop moving" aspect, as it feels like more of a puzzle game. I totally get that you did it for the theme, but I would love to see some "casual" mode where you can take your time with the puzzles! Still a fun game, though, nice job!

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This might be my favorite from the jam! Really creative take on the theme! The sliding mechanic makes a simple delivery game much more interesting. This is just my personal preference, but I would have liked to be able to swap between items on a single table instead of having to find an empty table to place it down on, but I can understand the design choice from both sides. Nice job! (Also, realizing you can slide diagonally unlocked a whole new level of movement for me :))

I'm glad you like it! We actually had a few more mechanics lined up in our project, but didn't have time to make levels with them. Post-jam we plan on adding more!

Thanks! You can see the previous replies, but I am trying to find a way to make the drawing work like you explained. Dealing with ambiguous meshes is hard in Unity :P

I'm glad you like it! Even when developing it, we had that same feeling about strokes only working in one direction. Due to some technical difficulties (each line is a single mesh, and knowing where to start the flame from in case it gets lit is difficult unless the stroke ends on the flame) I wasn't able to implement more flexible strokes. However, I do plan on updating the game post-jam once I think of a workaround!

Thanks! It wasn't explicitly explained, but you cannot draw on platforms or holes, only on walls. Could that be causing the inaccuracy?

I love the art, sound, and gameplay on this entry. Everything works so well together! Good work!

Very fun and polished entry! the menus and transitions were nice, and the rooms didn't overstay their welcome. Good job!

Cool game mechanics, but not really sure how it fit the theme. Still  fun entry though!

I really love the art and music in this one! The dodging is fun too, but it didn't feel like the ingredients were meaningful enough in my opinion, because each level seemed to only give ingredients of one type. Still a really fun entry though!

Thanks!

Thanks! I did put a lot of time into polish so I'm glad it paid off! And for your sanity, you should know that I did program the game to spawn more asteroids closer to the end of the timer :P It's too bad the music didn't do it for you, but we tried to have it increase in intensity as the timer got closer to 0 to really get the adrenaline going, but stick bug meme works too haha

LOL I diiid warn you about the asteroids in the beginning :P I'm glad you enjoyed!

Haha thanks! I will never forgive you for putting that minion thought in my head, though :P

Thanks!

Thanks! I wanted to make sure that even if the player got hit by stray asteroids, they still at least had a chance to recover by picking up the spilled globs.

Thank you!

Thanks! Yeah adding power ups is definitely something I would've thought about given more time.

Thanks! I am by no means an artist so I just whipped some things up in Aseprite haha. In terms of controls, I was going for a floatier feel since the setting was in space, and was hoping the boost on right click would help compensate for that, but I can definitely see why it can be frustrating.

Thanks! Hopefully I can hold onto it for a while

The music is great and you're the first game I've seen to implement tilt based controls, so nice work there!

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Really fun and simple game! I love the theming as well with the white blood cells absorbing threats, though the Antigens might be a little overpowered :P The art style and music are also great and match each other perfectly, nice work!

Very cool game! The attacking is a little jarring at first, but once you get a rhythm it's super fun. You almost have to dance with the sword to kill enemies and I love it!

Haha I love the little ARG type of thing you had going on with the secret information. I promise not to tell anyone :)

I feel like this concept could be amazing if fleshed out more! I love the idea of absorbing the trash to shoot back at enemies, but it felt like it depended on luck whether or not I would see enough trash to deal with the enemies. Also, needing 3 pieces of trash to shoot felt impossible, because the enemies kept shooting my shield before I could get enough. If there are any tricks to dodging or getting more trash please let me know, because I'd love to play more of this and get past the first enemy haha.

P.S. pressing Esc exits fullscreen, so you might wanna find a new button to skip the opening cutscene :)

Cool idea! I got stuck on the level with the arrows pointing to the right, but I can see this being a good puzzle game with the right level design :)

I love the concept of the game, but couldn't quite get a grasp of the controls. A suggestion I have to is bind the shield to right click and the sword to left click so you don't have to spend time manually switching between the two. I also wasn't sure how to use the mouse to control the ship, as it seemed to either move on its own or stay in place. If it was just me not understanding how to play, I'll definitely check out the game again!

No worries, game jams are brutal! You're one of the few that managed to submit a game, so you should be proud of that :)

Haha yeah no worries! The time limit of Game Jam definitely contributes to small forgotten features like that!

Very, very fun game! It fits the theme perfectly and the puzzles are really unique. The art and music complement the game's vibe nicely as well. This is probably my favorite game I've played so far. Good work!

I really love the idea and execution. The tutorial being drawn on the level really helped solidify the controls. I only have a very minor criticism; it would be nice to have the next level automatically load after completing the current level. Again, though, this has nothing to do with the idea and is mostly a quality of life change, so good work!

I love how well the game fits to the theme with ants joining together to make a bridge! The controls were a little confusing at first, but once I figured those out it was enjoyable. I'd recommend having the ants shoot toward the mouse cursor instead of rotating based on X position to make the launching more intuitive. Oh, and great ant puns :)

Nice submission! Making a 3D game for a game jam is definitely not easy, and I'd say with a bit more time you can clean make this a pretty fun shooter. Based on the other comments I read, you already have the overwhelming enemy spawn on your radar. Other than that, I'd recommend having a more clear indication that joining with the souls gives you boosts, because I did not realize that was the case until reading the comments. Good luck with future updates and future games!

Thanks! We would have liked to add a particle effect when the armadillo has enough speed to break walls, but sadly we were running very close to the deadline and didn't have time to add it in. I appreciate the feedback, though!

I loved the pixel art and animations! It took a second for me to realize I had to pour the coloring in the slots on top instead of directly into the washer, but once I figured that out it was really fun! A very cool game, especially as your second ever build!

Hey, I'm glad you enjoyed the game! Without giving away the solution, it might be useful to know that the armadillo needs to build up speed in order to break through walls. If you got stuck at the wall under the water, then don't worry, it's not a bug or anything. If you're still stuck I'll reply with the solution.

Thanks! I'm glad you enjoyed!

Thanks for playing!

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I really liked the art, and it's impressive you made these 3d models during the jam! Overall a very simple and fun game!