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(1 edit)

I have another question! If it looks specifically at your skills for your cards, would it be possible to tie what cards are present in your deck based on your equiped items assuming you used a plugin that allowed you to tie whether you knew skills or not to your items?

(+1)

Thanks for your question, Chessa1! While the plugin doesn't currently (as of Version 1.3.0) support any special features that tie Skills to Equipment, many of our users have found a workaround using a combination of Scripting and/or Common Events. We actually did end up developing an extension plugin for this for another community member, however, they seem to have found another solution which they went with instead. I've cleared it with our lead programmer, so I'll share the extension plugin here: IsiahEquipCommonEvents.

Here's how to use this extension plugin:

1. Add it to your RPG Maker Project's plugin folder and then add it in the Plugin Manager below IsiahCardGameCombat


2. For each Equipment that you want to have add/remove Skills, put an <Equip Common Event X> and a <Remove Common Event X> notetag


3. Create the corresponding Equip and Remove Common Events. While here we are showing one Common Event per piece of Equipment, with some clever scripting you might be able to get it down to just 2 Common Events: one for Equipping, the other for Removing.


4. Test in game to see if equipping the Item adds the Cards to the Actor's Deck (Note: this extension was made before the Party Combat, so it may not support Equipment based Cards for multiple party members)

We want to stress that this extension plugin was unfinished and so there may still be some wonkiness with it (for example, if you choose Optimize in the Equip Menu it duplicates cards that you already have). However, it will hopefully give you a starting point to prototype your concept with. We plan on properly implementing States and Equipment support to the Core plugin by Version 1.5.0. Let us know if that helps :)

- Neel