A cool take on a familiar theme - I liked how this felt so much faster than a normal game of snake. The controls with the mouse felt very twitchy and took a moment to get used to - maybe the snake could move towards the mouse rather than staying right locked on to it? (No idea if that would actually work.) The fireballs could be pretty hard to dodge, and I did die to them a couple of times without actually seeing them. That's not too bad a thing though; it helps keep the game quick and keeps the player focused! The sound design was really cool too - great work!