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AtomicAnt

239
Posts
2
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15
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4
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A member registered Jul 21, 2022 · View creator page →

Creator of

Recent community posts

Very neat game! I really like how the whole game is about moving around some kind of tower which really opened up room for very cool boss mechanics. There is a significant amount of challenge that goes into this game, but it still feels extremely fair, especially with hearts dropping that allow you to restore health during battle. Additionally, the game looks great and polished.

This is a very nicely made game, it has polish and everything is smooth. I really like how satisfying it is to spin the wheels to either choose a boss or an upgrade. Additionally, all of the boss attacks were interesting and balanced. Good job on this entry!

Great game, I like how you can obtain a weapon from spinning a wheel after obtaining enough medals from enemies/crates! These weapons are also quite satisfying to use, and it felt like a significant powerup. Some feedback that I would give is giving some way to skip dialogue/cutscenes after you restart the level and making it a little brighter for the player to see stuff (However, the boss location is always clear since they glow, so it did not impact gameplay that much). In any case, great work on this!

Very, very good game! The idea of attacking by moving around the boss is simple yet effective. Usually in a bullet hell game, I would always be either focusing on attacking or dodging, and I am pretty bad at multi-tasking, so this game really felt like it had the best of both worlds. All of the bosses had very interesting attacks and always felt fair and balanced. Additionally, the game looks extremely good and polished. Good job on this!

I’m glad that you found the game satisfying to play, and that you enjoyed it a lot! :)

I’m happy that you found the game fun! It is indeed intentional that you keep money & your weapons each time you die as a part of the game mechanic.

Very nicely made game, it looks very good and I like how there are extremely clear times when the boss is vulnerable, both when the boss grows claws and smacks the ground, and when their face appears right before they heal. Hurting them with the charge is satisfying, and I like how you bounce off of the wall so when the boss appears in the center, you’re guaranteed to hit them. Good job on the game!

This is a very good game! I like how the bullets in your revolver as it spins shoots out different kinds of projectiles, and I also love the design of each of your bosses! It was also cool to see each of their unique death animations after I defeated them. Great work on this.

Thank you for your kind words, I am very happy that you liked the bosses and the time stop mechanic in my game!

Interesting game, I like the idea of taking bananas off of the ground and having them serve as both a healing item and the weapon itself. I think something that would make the game better is if you give a little more opportunity for the player to attack the boss. For example, when I fought the tiger and it was laying down all of the traps, I always have to wait until all of them were placed before getting another opportunity. In any case, good job on this game!

I absolutely adore the setting of this game where you are a drawing, which is up against a super villain drawing. Then, after defeating them in each iteration, the super villain gets imagined with an additional power (That you could choose!), which I found quite creative and interesting. Only one thing that I would mention is that after playing the game, I realize I totally forgot about the dash feature. Personally however, I think the dash feature is totally unneeded anyway and it did not impact the gameplay at all. Good job on this game!

Great game, I like the idea of a spinning wheel deciding both the weapon you get to use against the bosses, and also the effects that occur during the boss fight! Good job on this!

Very interesting game, I really like the mechanic of spinning around asteroids to pick them up and using them in battle! Good work on this entry.

Thank you for playing and enjoying the game, and I am happy that despite the difficulty you faced, you still liked it!

Thank you for playing, I am glad you liked the tornado boss!

Thank you for playing!

Thank you for your kind words, I am happy you liked the shop system in the game!

Interesting game, I like the idea of bosses having a weak spot, each of which with a great and unique boss design that I enjoyed. Good job on the game.

Very cool game, it was quite challenging for me in the beginning. However, after I locked in, the game felt great to play. I think my favorite part is whenever I had the buzz saw attack because after having to dodge a bunch of projectiles from the boss, I could finally relax and have an impactful counter attack! Good job on this game.

Thank you for playing! I’m happy you liked the boss design in my game :)

Thanks for playing, I think a heal and a dodge would have definitely added to the game. Perhaps the healing could have come from an additional item in the shop as a shield, since there’s only really one shield available in the shop at all times, so I think it would have been a good idea!

Thank you for playing, I am happy that you liked the game.

Thank you for playing, I am glad you appreciated the time stop mechanic of the game and enjoyed it!

Thank you for playing! I’m glad that you enjoyed and thought that it fit the theme well!

Pretty fun game! I think I really enjoy the concept of charging up a dash and then blocking with a shield right before impact. It’s extremely satisfying to hit an enemy with the sound effect, and I thought both the river flooding and the duel was pretty neat. Good job on this!

Thank you for playing the game, and I am happy that you enjoyed getting more and more upgrades!

Really good and polished game, I like the concept of growing stuff and then throwing them against the boss. My favorite part of the game is the combos, which was incredibly satisfying whenever I managed to get them. My only critique is that the bosses take too long to beat, and I think if they had less health or if the player did more damage, it would really improve the pacing of the game. In any case, the bosses were still fun to fight and overall this is a really good entry!

Very, very fun and polished game! I love the attacks of each boss and the many unique spells that are in the game. It also doesn’t feel too difficult or too easy, and the balancing in this game is great. It’s very clear how hard you guys worked on this game, and I think you guys did a good job on this entry!

Great game! I really like the mechanic of spinning a wheel to spawn troops because I thought it was quite satisfying. I also liked the shop system where you could also adjust the wheel or add additional slices to the wheel to have a different variety of troops to spawn.

First off, I would like to say that this is a really good looking game and it’s clear that you put a LOT of work into this! I love the design of each boss and I think their attacks are quite interesting. Additionally, I think the player choice and different weapons to choose from are also great. The bosses, when you initially play the game, is pretty difficult, but once you explore through the many bosses of this game and learn what you can and can’t do, I think you will persevere and they become quite fun! Good job on the game!

I really enjoyed the boss design and attacks of this game and how they are all retro themed, especially the first one with Pong and Tetris attacks (Padel Twins). I also thought that the coin attack doing double damage if it fell on the bosses was also a pretty neat idea as well! Good job on this game.

Thank you for playing! I am glad you thought the upgrade system in the game was designed well!

Great game. I think the idea of spinning when the player moves is a great idea because you always have to adjust your position to ensure you can hit the boss as they move around. I think that normal mode is a little too hard for the player, but in any case their attacks were mostly easy to follow and it’s probably just my own skill issue for dying all the time lol. In any case, good job on the game!

Game looks very good, and the idea is interesting where a wheel determining what action is taken is continuously done throughout the game. However, I could not figure out how to deal damage to the boss, and the only actions I could figure out was eating grass and dashing away from all of their attacks. Despite this, I think the game has potential so good job on this!

Very interesting game concept, I like how you could customize the weapons around the moon first to set up a perfect loadout, and then choose which weapons to use in each boss fight. Although the controls do take some time to get used to, the level selection of this game ensures that you can’t proceed to the bosses until you know those controls which was a good idea. In any case, good job on the game!

Thank you for playing, I am glad that despite the initial struggle you still enjoyed the game!

Thank you for playing!

Thank you for playing, I am glad you enjoyed the game!

Thank you for playing! I am happy that you thought it was awesome :)

Great game, it looked good and it felt quite polished. I liked the idea of moving the mouse around yourself to spin and change spells + get mana to attack, and the spells felt great to use. Good job on this!