Here's mine, I hope u will find it interesting:
Viewing post in Rate for rate! Come try "My Friend Roby"
its one of the hardest aspects with game jams. A really good way to milestone your work is to choose what playable state you want your game in each day. At the end of each day, consider how you could reduce scope to get more in development. We had to cut at times from this project, but worked together to keep ourselves on track :)