Amazing atmosphere, even though I ran into no real threats for the first five minutes i was still spooked as hell even without any atmospheric sounds. Graphics are phenomenal too, especially considering the grungy style and the low resolution. It would be nice if there was more incentive to actually use your flashlight for vison purposes, as I had an easy enough time seeing what I was doing even without it on. It would have also been nice if there was visual indication of how a door would react to light. Monster encounters were easily avoided (as they mostly stood still) and when encountered were easily escaped. I didn't find an ending, but I did find the biggest wad of meat I had ever seen, which was very nice.
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Thanks a lot for the feedback! You are totally right about the flashlight, the experience was much different from what I was seeing during development because I always keep my monitor brightness really low, so lighting was way higher than intended. I've fixed it now.
You're right about a visual cue for how doors would react to light, I should have thought about it.
About the monster: I didn't want them to be frustrating and also you weren't really meant to see them before they would aggro. As in outside the flashlight cone it was supposed to be almost pitch black so that when you actually see a monster it's because you're shining light on it which also makes it aggressive.