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(+1)

Pretty fun idea, i think the game would be better off having more nervous movements though.
The only issue i got was sometimes Sam didn't really dash my way and i pretty much had to wait a little bit before doing anything else. but yeah the overall idea is pretty neet and I think if you guys explore that idea a little more you could defenitely create an entire game around it.

(+1)

Yeah, we had tried to make it so that based on where SAM was, there was a general radius of where he could dash, and thus while running around dealing with Shadows, the player had to keep that in mind. Gameplay that has the possibility of not combo dashing, but the rewarding system of combo dashing for creating bright lights and (we had even planned for) larger explosions and dynamic music. We'll look at new ways we can polish the  combo dash like that, and SAM's dash in particular, though! Thank you for the feedback!