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(+1)

Yeah, we had tried to make it so that based on where SAM was, there was a general radius of where he could dash, and thus while running around dealing with Shadows, the player had to keep that in mind. Gameplay that has the possibility of not combo dashing, but the rewarding system of combo dashing for creating bright lights and (we had even planned for) larger explosions and dynamic music. We'll look at new ways we can polish the  combo dash like that, and SAM's dash in particular, though! Thank you for the feedback!