Fun little platformer! The graphics are simple but pleasant and the music, though a little repetitive, fits them well. Narrating this absurd story with MSPaint-tier drawings is also a cute touch that adds to the fun of it all.
The controls are simple but a little unpolished, as being unable to jump where the character as just left a platform can feel like the input wasn’t registred, and cranks up the difficulty too much in the last stage, which feels quite frustrating. I should also note that the spike hitboxes seem to be a bit off, allowing the player to not get hit if it touches their very edges.
BUT the game doesn’t really fit the theme of the jam in any way, since Ai is not present except story-wise (where it isn’t central either). I would have liked to see Steve the gun being controlled by Ai, requiring the player to positionate itself well to hit the enemies.
I think that as a very first project made in quite a small time this isn’t that bad, so keep on learning (and apply more to the theme the next time ^-^’)!