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can you tell me the size of your team? because the game is really not balanced, hugely mistakes, bugs, and missed collisions…..

(+1)

We made this game as a 6 ppl team, and before start we had 3 unity developers, but unfortunately, one of our devs, worked on project only few hours at first day until his internet went down, and the other one for personal reasons worked just few hours right before deadline, so you can say we had only 1,5 devs. We definitely overestimated our resources, but it was really interesting experience.