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A jam submission

Witch, Demons & RobotView game page

Submitted by IvanBarabash, Nyuta, TymurMatukhno, Niek352, iwannabesonic — 7 minutes, 23 seconds before the deadline
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Witch, Demons & Robot's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#174.5264.727
Sound#3612.9593.091
On Topic#3953.2203.364
Creativity#4023.2203.364
WOWIE!#4772.7852.909
Fun#6512.2632.364
Simplicity#8472.0892.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Music was generated by AI Amper Music

Credits
Rotation on 17 Team

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Comments

Submitted

A title with a lot of potential! Love the graphics, with a bit more gameplay polish to balance the game, this will be a great indie game!

Submitted
  • graphics are wonderful
  • needs some sensitivity adjustments on the camera (or a sensitivity input)
  • it was hard to aim the spells
  • spell #2, gives targeting icon, but only fires in front of the facing of the character - the UI and ability don’t match
  • the cooldowns on the spells/dash left me wondering what the intended play behavior was to avoid damage
  • the walking running audio would randomly not stop - using a trigger for each foot fall to play 1 foot step works really well to keep this well synced with the animations
  • the animations look fairly good
  • with a bit more gameplay design/focus you could get a rather impressive game here.
Submitted

Game looks nice.

Feedback:

  • Camera is akward to control
  • Visuals are nice
  • Game seems a bit unbalanced
Submitted

can you tell me the size of your team? because the game is really not balanced, hugely mistakes, bugs, and missed collisions…..

Developer(+1)

We made this game as a 6 ppl team, and before start we had 3 unity developers, but unfortunately, one of our devs, worked on project only few hours at first day until his internet went down, and the other one for personal reasons worked just few hours right before deadline, so you can say we had only 1,5 devs. We definitely overestimated our resources, but it was really interesting experience.

Submitted

This game is pretty cool, and I genuinely love the models, they look very nice. The camera is pretty awkward, mainly because of it's pivot. Casting in my opinion takes waaaay too long considering how many enemies there are, and the tracking system doesn't really help with it, but it's very impressive how many abilities and interactions you actually have managed to fit in in such a short timeframe that make the combat more varied. 

Developer(+1)

Thank a lot for your comment, the scope of the project was definitely too big, there is also few things that's not even integrated in delivered build, but anyway good experience in side of time estimation.

Submitted

This is a big submission. The game looks good. The graphics are ok. But also, buggy.

The targeting system is really poor on some surface. The level design doesn't seem to assist on foot navigation all the way to the end. Visual effects are not very much.

This game is not good enough for released state. But this would be a fun game if it was in a longer development time.

I would look forward to seeing its improvement.

Submitted

Awesome Game! The graphics and models look great! I think the camera system should be reworked, turn down the sensitivity. It is incredibly high, also make the protagonist always look to the front of the camera, as it would make aiming the melee attack easier.

Developer(+1)

Thank you for your feedback, on this project we decided to try cinemachine camera system, and it cool in a way, but have to many things to setup, that wasn't possible in 3 days.

Very beautiful game!!!