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Things I liked

  • I like the concept of completing the puzzles that involve the usage of more than just one entity.
  • I liked the 2.5d effect, those types of visuals can look great.
  • The theme is clearly communicated in the gameplay.
  • I really liked the background art. It meshed well with what I'm seeing.

Suggestions

  • Spacebar to jump. I know a lot of people prefer different setups to their keyboard controls (i've noticed some of that may be related to games played on emulator), Up is fine for a jump, but I think spacebar is more intuitive to a player
  • It may just be the web player and/or my crappy connection, but the movement looked and felt a little stiff. Not as reactive as I expected. 
  • The top unit's controls felt a little wonky. I wasn't entirely sure if I was I was doing the movement or it sometimes decided to control itself.
  • In general, game jam entries are best suited to be focused on single player only. It's cool and ambitious to consider two player mode, but its not something I would consider implementing for a game jam entry because you have to think about both the player's experiences.

Overall its a neat concept, and I haven't played any games in this jam that use more than one entity to solve puzzles. Congratulations on your hard work and submitting to this jam!

Thanks a lot for the feedback!

Controls in general need a some rework I agree. Web gl doesn't help but I think in general there is improvement to be made. For the wheel bot I think the approach I tried was wrong. It work but doesn't feels satisfying to control it. For the rail bot I think it's mostly fine tuning it would need and making a special control for the last level. Instead it should place the light where your mouse is and not the bot.

Great ideas and suggestions!