1- It's on the screenshot i attached with the bug, just zoom it and you should be able to read the development console
16- Maybe it wasn't clear, but here is what i did. I, on the middle of the city, used long range magic (cloud of flame) a single time on a random NPC, then i rest, by that, a few turn pass and the NPCs move, and when my stamina was full again, I attacked another NPC, repeating the process. Since the NPCs moved, I usually didn't attacked the same NPC twice, it was just any NPC in the range of the magic, this including soldiers as well. I probably did that around 50 times (now that i think about it, why the fuck did i wasted my time doing that? lol), and even after attacking them this much, none became hostile, not even the soldiers, who i think should have a better perception when being attacked than other NPCs. And besides, if i physically attacked an NPC, it would take around 2 hits for them becoming aggressive, so even if they weren't attacked more than once, after 50 times someone should have became hostile no matter how high my stealth stats were (which wasn't high)
This is also why i said that it's too hard to level up a skill, they are costly so you can't spam in combat, so 100 times is an absurd amount imo, I think you don't even use skills more than 100 times to beat the game as it is currently. Though it would make sense if the game were much bigger than it is currently, which may be the case since now you can complete the story around level 15, which is fairly low.
18- I think the near soldiers should turn hostile the moment they see you attacking another soldier (or any NPC)