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1- It's on the screenshot i attached with the bug, just zoom it and you should be able to read the development console

16- Maybe it wasn't clear, but here is what i did. I, on the middle of the city,  used long range magic (cloud of flame) a single time on a random NPC, then i rest, by that, a few turn pass and the NPCs move, and when my stamina was full again, I attacked another NPC, repeating the process. Since the NPCs moved, I usually didn't attacked the same NPC twice, it was just any NPC in the range of the magic, this including soldiers as well. I probably did that around 50 times (now that i think about it, why the fuck did i wasted my time doing that? lol), and even after attacking them this much, none became hostile, not even the soldiers, who i think should have a better perception when being attacked than other NPCs. And besides, if i physically attacked an NPC, it would take around 2 hits for them becoming aggressive, so even if they weren't attacked more than once, after 50 times someone should have became hostile no matter how high my stealth stats were (which wasn't high)

This is also why i said that it's too hard to level up a skill, they are costly so you can't spam in combat, so 100 times is an absurd amount imo, I think you don't even use skills more than 100 times to beat the game as it is currently. Though it would make sense if the game were much bigger than it is currently, which may be the case since now you can complete the story around level 15, which is fairly low.

18- I think the near soldiers should turn hostile the moment they see you attacking another soldier (or any NPC)

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That's the screenshot drawing error.

I honestly don't understand everyone's fixation with attacking villagers and other wandering NPCs. Putting in effort to make them respond properly when I'm trying to complete the story first. They don't have a collective hive mind, and their perception diminishes over distance. If someone wants to spam abilities, they are completely free to do so. Abilities do not need to be leveled up to beat the game, and that is by design. 

Sorry if I sound grumpy. Just had two teeth removed.

On another look, (after the jaw pain subsided somewhat) I'm on board with the changes you've proposed. I've increased the amount of ability experience at lower levels, and buffed generally non-hostile NPCs' perception to give more challenge when fighting in villages. Sorry for the grumpiness! Your suggestions are great. :)

>That's the screenshot drawing error.

My bad, I thought this was the right way of showing exception. How do i do that then?

> honestly don't understand everyone's fixation with attacking villagers and other wandering NPCs

It's simply for farming money, villages are easy to spot swarm of "mobs", and since villages without merchant/doctor are currently useless and there is no demerit in killing them, they are a good way to loot and farm money.

>Sorry if I sound grumpy

No worries lol

I generally use snipping tool to screenshot segments. Clicking on the log will expand it to give me some more info. You can also (I think) go directly to the log file, which is more helpful. It is just unfortunate that the screenshot error was at the top this time. Will work next time hopefully. 

Ah that makes sense. Sounds like I need to give more to do in villages, or some kind of incentive to keep them alive. :P