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Axu

An open-world graphical roguelike. Still in development. · By Cynapse

Bugs and thoughts - 0.73

A topic by Failnaught created Jan 12, 2019 Views: 435 Replies: 6
Viewing posts 1 to 3
(1 edit)

Hi there, just reporting the bugs of this version

1- Sometimes when fighting, u triggers this null reference exception, which freezes ur character and to unfreeze u need to either fire the ranged weapon or activate a skill

Also this read pixel error happened when i tried to print, i think it was shift + F11 or shift + print


2- I got this error only once, still, after butchering a corpse, it dropped both head and leg (u can see in the chat that i passed by them), but only the leg is on the ground.


3-Annoying grey tiles, where u need to step on them to see what they are, this happened on my 2nd gameplay and was also present on previous versions


4- I found an inaccessible house


5-For some reason, there was too many doctors spawned on this Xul Camp


6- Are the items on the ground supposed to despawn in this version? This didn't happened on the previous versions, but now it does sometimes after save and loading the game

7- More or less same as above, but it's for the villages that u explored, when u first explore the village, on the "Things Here" (like the image on item 5) there it is permanently marked what u found there, like merchant or doctor, but this time after saving and loading the game, sometimes the village "shows as unexplored" because the merchant or doctor isn't marked

8- Not sure if it's a bug, but when i first got the butcher skill, it used to drop at least 1 limb, mostly more, per corpse, but later for some reason it rarely dropped a single limb, it was usually nothing.

9- Is the butcher knife a rare item? because i only found it on my first (out of 3) gameplay, this also applies for other new things, like the AI core, the crystal that teleports, the new hunter faction on hunted difficult.

10- Is the head limb supposed to be replaceable? if not, what should i do with them after butchering? I tried to replace it on doctor and my game file was deleted, I think i died but at least there should have been some kind of message like "You died".

11- Not a bug, but skills should be easier to level, I tested and a skill at lv 1 get 1% of XP everytime i use it, am I really supposed to use it 100 times to increase a single level? it's probably easier to level by using another book if it works like that.

12- Not sure if a bug,  maybe it's intended, but I think the vampires are a pain to deal on ruins, because the odds of getting bitten and get the disease is quite high, and they also have a lot of HP so you can't quickly kill them before they bite you.

13- When u are at a explored dungeon with doors (like on the ensis underground), u have the option of quickly go up/down by pressing "+" or "-" and confirming, but on that, it seems that the character tries to open some doors that aren't on the way to the stairs (it doesn't affect the gameplay, still just reporting).

14- I still think there should be easier way to see if it's day or night, so you would know if the merchants would have updated their goods.

15-The items on the chests are kind too plain, I'm still getting items like sandals even after being very advanced, also there could be some rare chest with rare items

16- Villagers don't get hostile after receiving long ranged magic

17-Villagers "lose" their hostility if u go to other map and come back

18- Other NPCs don't get hostile if u attack those Soldier like NPCs on villages, only the attacked soldier will be hostile.

That's all for now, thanks

1. Could you post the exception the next time you find it? I've been tracking this one down for a while. 

3. I've heard about this one in the past. No idea what is causing it, honestly. Looks like it is improperly drawing a landmark sprite, but I've never seen it myself. 

6. After 6000 turns, most screens wipe and reset themselves, so yes. Exceptions include your home base and any areas with quest important NPCs. 

7. Yeah, that's a side effect from above. I'm trying to figure out a better way to store visited information without creating giant save files. 

8. The amount of limbs dropped depends on your Butchery. I'm thinking of increasing the number, but reducing quality going forward though. 

9. Butcher knife is an artifact item, so it is very rare. Rare items show up more frequently as the danger level increases. 

10. You can have more than one head, so yes. Not sure why you would amputate your head when you only have one ;P 

11. Skills aren't supposed to level up frequently. Their damage is impacted by your stats. Yes, using books is the fastest way to increase ability levels. 

15. See 9. Rare items are only rare if they show up infrequently. Common items aren't removed from the pool.

16. They will if they notice you. Higher stealth characters can get multiple hits in before their target knows where the attack is coming from. 

18. The Soldier doesn't call for help, so that would make sense. I'll do some more work on that. 

1- It's on the screenshot i attached with the bug, just zoom it and you should be able to read the development console

16- Maybe it wasn't clear, but here is what i did. I, on the middle of the city,  used long range magic (cloud of flame) a single time on a random NPC, then i rest, by that, a few turn pass and the NPCs move, and when my stamina was full again, I attacked another NPC, repeating the process. Since the NPCs moved, I usually didn't attacked the same NPC twice, it was just any NPC in the range of the magic, this including soldiers as well. I probably did that around 50 times (now that i think about it, why the fuck did i wasted my time doing that? lol), and even after attacking them this much, none became hostile, not even the soldiers, who i think should have a better perception when being attacked than other NPCs. And besides, if i physically attacked an NPC, it would take around 2 hits for them becoming aggressive, so even if they weren't attacked more than once, after 50 times someone should have became hostile no matter how high my stealth stats were (which wasn't high)

This is also why i said that it's too hard to level up a skill, they are costly so you can't spam in combat, so 100 times is an absurd amount imo, I think you don't even use skills more than 100 times to beat the game as it is currently. Though it would make sense if the game were much bigger than it is currently, which may be the case since now you can complete the story around level 15, which is fairly low.

18- I think the near soldiers should turn hostile the moment they see you attacking another soldier (or any NPC)

(1 edit)

That's the screenshot drawing error.

I honestly don't understand everyone's fixation with attacking villagers and other wandering NPCs. Putting in effort to make them respond properly when I'm trying to complete the story first. They don't have a collective hive mind, and their perception diminishes over distance. If someone wants to spam abilities, they are completely free to do so. Abilities do not need to be leveled up to beat the game, and that is by design. 

Sorry if I sound grumpy. Just had two teeth removed.

On another look, (after the jaw pain subsided somewhat) I'm on board with the changes you've proposed. I've increased the amount of ability experience at lower levels, and buffed generally non-hostile NPCs' perception to give more challenge when fighting in villages. Sorry for the grumpiness! Your suggestions are great. :)

>That's the screenshot drawing error.

My bad, I thought this was the right way of showing exception. How do i do that then?

> honestly don't understand everyone's fixation with attacking villagers and other wandering NPCs

It's simply for farming money, villages are easy to spot swarm of "mobs", and since villages without merchant/doctor are currently useless and there is no demerit in killing them, they are a good way to loot and farm money.

>Sorry if I sound grumpy

No worries lol

I generally use snipping tool to screenshot segments. Clicking on the log will expand it to give me some more info. You can also (I think) go directly to the log file, which is more helpful. It is just unfortunate that the screenshot error was at the top this time. Will work next time hopefully. 

Ah that makes sense. Sounds like I need to give more to do in villages, or some kind of incentive to keep them alive. :P