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Thanks!

TO be honest, I remember coding the rotation and realising “oh this turns left oups”. And since I played it a lot, I got used to it and then forgot about it xD Thanks for the black outline advice ! Unfortunalty it’s a slight visual issue that wan’t my priority before the last few hours and since our sprites are 16*16 I didn’t wanted to change that in the last hours. I did tried to fix it by other means but it didn’t worked :(

And yeah, the A is definitely very glitchy. It took so long to code, and isn’t perfect. but that’s also probably because I actually never implemented a pushing mechanism, it’s just a rigidbody that apply a force and push the other one ^^’

And beleive it or not, I really wanted to implement a pushing the A / combining them ! But I would never had the time to make that work, because it also means puhsing a A facing a I, retracting a A, pushing the same piece in 2 directions at the same frame etc… I did do all of thoses for my last game-jam game (TELE/WEAPON), but in this one objects doesn’t grow or have gravity, and have a specific time at witch they all act, witch makes everything easier.

Thanks for the review!