The concept of breaking to a bigger space has a lot of potential as a game progression loop but it didn't really bring anything new to the game, just trial-and-error interaction with the objects all the way.
Viewing post in The Greetings Intelligence jam comments
I know, we had many other plans to fully take advantage of this concept, but sadly we did not have enough time to go through with any of them. We are thinking about remaking this game but adding minigames for every interaction. We already have a good idea for a minigame for the AI hacking into things.