Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

From a technical perspective, I am honestly impressed by the graphics. Especially drawing multiline strings properly, adjusting the spaces based on font size, in Swing (Never managed to work that one out myself, so I’m genuinely curious about how you managed to achieve that), and the effect of ‘typing out these strings one letter at a time’ is rather cool as well. Overall, the graphical presentation is genuinely amazing.

Granted, the gameplay was a bit ehh overall (but offers a decently good ‘hacking according to movies’ experience), and the lack of sound was mildly disappointing (Java does support some uncompressed audio formats out-of-the-box), but I can imagine how much time and effort was put into the graphics alone, and that definitely deserves a rather large amount of praise. Well done!

(+1)

The strings were an interesting challenge, fortunately java awt has a FontMetrics class, which computes the sizes of single lines Strings, so from there it’s not too hard to figure out the rest.

I agree the gameplay is simplistic, and the game is more of a visual novel/interactive experience. I struggled to find a way to make the mechanics more puzzle-game like.

Sound I wanted to do but ran out of time (tragic, I know). I’ve found a real-time audio library that I’ve gotten to work in games in the past, and was aiming for some sort of adaptive synth music. Definitely going to try to make a version 1.1.0 with audio.

Thanks for the feedback, and I’m glad you appreciated the game!