Thanks for playing! Yeah, this was the first time I decided to go with rooms with a constant width and height. I liked the way I approached the structure, but I have a few personally issue with it that I need to look into solving. And yeah, I think one of the more common points of feedback I've been given is the difficulty with jumps. I tried to use that with a longer than usual coyote jump time to make up for how easy the game was. Only the cultists were actually difficult and they're still buggy. One issue is that is has a raycast that looks for ledges and then turns around if the ray isn't colliding with the ground. The problem is that once its out of its stagger state, it starts to check for the ground, see's that it's not there, and constant performs it's turn around. It's a quick fix, but I didn't notice the bug in time :S