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(+1)

Very nice pixel art and sound :) Gameplay was interesting and the different traps were challenging but well balanced.

A couple of suggestions:

  • There's no need to come back after picking a soul. You can just suicide and go back. Maybe you could punish the player by dropping the soul.
  • Create a distinct background for the walkable area and outside of the map boundaries.
  • The hitbox of the feet and the spikes was sometimes a bit unpredictable, I'd try to tweak that.
(+1)

Thank you for playing and the kind words. 

Killing Doug is a sure way to speed run the game. It is coded that you dropped the soul when the player dies but I wanted the jam game to be forgiving so it's commented out till a post jam update happens. 

I agree with the background stuff, it was in my backlog to keep the environment simple but add little touches like you mentioned, just ran out of time.

I'll have a look at the spikes hitbox, might be more of a Doug thing rather than a spike thing, Doug has a forgiving hit area which is good but then it can give an odd feeling to when you do get hit vs don't get hit. Something to tweak for sure.