Great to hear that you liked it! Indeed, I struggled a bit with the physics. I'll try to improve on that for the next time ^^
epaezrubio
Creator of
Recent community posts
https://itch.io/jam/wanna-yam-jam/rate/1662658
Looking forward to your feedback :)
Cool theme interpretation :) I liked reading about the lore.
Despite the simple GUI, the post-processing effects are giving it a really nice touch and in general I'm loving the style!
Here are some suggestions:
- Make the draggable and the non-draggable elements in the game look different. I was confused at first about why the numbers in the center were not moving.
- The info how to play info is amazing, but it's not totally clear to me how the color of the result is determined. Is it always the first digit?
- The currency and score being the same thing is an interesting concept, but I'd have used something else other than money. Considering the lore, maybe "hearts", or "corruption", or something similar would fit a bit more nicely.
Next time consider adding a browser version too to reach a greater audience! All in all, a cool and polished game, congrats!
Very nice pixel art and sound :) Gameplay was interesting and the different traps were challenging but well balanced.
A couple of suggestions:
- There's no need to come back after picking a soul. You can just suicide and go back. Maybe you could punish the player by dropping the soul.
- Create a distinct background for the walkable area and outside of the map boundaries.
- The hitbox of the feet and the spikes was sometimes a bit unpredictable, I'd try to tweak that.
Congratulations for the submission :) You managed to get the retro NES tanks gameplay in 3D!
I enjoyed the gameplay but the power ups need to be balanced, for example having 2 or 3 damage power ups don't make a difference. Or is it intentional that you should get only one of a kind simultaneously?
You could also consider adding procedurally generated levels for more replayability.
All in all good job :)
Congrats :) Most original submission I've played so far. Although it's difficult, it's certainly not impossible and presents a good challenge. Really good theme interpretation too. I'm missing some background music. Also try with a less saturated background, it hurts the eyes after playing for a while.
I'm liking the style of the game a lot. I found the gameplay too repetitive and would add more interactions such as:
- Bring coffee to the working dude, otherwise he falls asleep and he doesn't work
- The candidates leave if you don't enter the meeting room every couple of seconds
- Another computer to interact with and get money (maybe stock exchange or similar)
Quite enjoyable game. I like the idea of the click and go for this genre, I haven't seen it before and it adds an interesting level of difficulty. The drones seem quite OP though :)
Some improvement ideas:
- pausing the game when the upgrades are available
- adding easing to the spaceship movement instead of linear movement
But great job overall 👍
This project is open source in https://github.com/CuboidGames/Spooky-VR-Jam-2020