An interesting idea for a game, but not executed very well because of the fact the jump is on a random timer. I don't know why the meter on the bottom right is there - it seems you were originally going to make the jump consistent but then decided against it, which is a shame because I think the jump being consistent would've been better. At the end of the day the game wouldn't be awful if the level design accommodates for the randomness, but it doesn't - there are sections where it's just luck whether you jump and die (because of spikes on the ceiling) or not. I did really like the art, it's goofy and cute, and I did laugh at the abruptness of the ending. Keep going with making games!