I was going to write about how confused I was and how waiting to be able to do anything was too long but then I saw you said the game was unfinished - sorry about that, it sounds like it could have been cool.
FarawayDrip30
Creator of
Recent community posts
Good game! It's very polished and both sides of the game were pretty fun. Not being able to share data directly between the games seems like it was a bit of an obstacle but I think the ways it was done overall were pretty clever and fun. The way both sides of the stories interacted and came together at the end made up for the shortcomings of those issues though. Well done!
the boss fight was somewhat interesting, but other than that I can't really say much about this. The character walks slow and can only jump, and if you die you have to go back to the beginning of the level, which doesn't take that long but because of the player's speed it feels like a slog. And the limitation doesn't impact the gameplay at all.
I don't want to be completely negative, so I'll just say that if you want to improve for next time you should A. Respect the Player's time (Don't make anything overly slow and don't make them repeat too much of a segment they've already done) and B. Some kind of unique idea behind the game makes even a not too great game at least more interesting than a normal platformer with nothing that different.
I'm sorry about being so negative but I do hope you keep doing game jams, they're pretty fun and stuff!
a """""cool""""""" idea! I think at a base idea this is good, but I think there isn't enough of a level to actually make stepping away from the lava a risky choice, you can just stay there all game without any real repercussions. At a certain point too many enemies spawn at once and it's just impossible to get rid of them so you kinda just have to die. I think adding some verticality to the level would help fix both these issues - good idea though!
A pretty neat idea! Both abilities are fun to use and obliterating the children is pretty satisfying! I would suggest having hotkeys for the spells cos they're just a pain to switch, and it's also hard to know where to go next because you can never have all crystals on screen at once - other than that, good game!
taking a bold new direction for a franchise is always a huge risk, but luckily sussy ponts 2 nails the balance between old and new. With its revolutionary new graphics and audio framework, not to be trumped by the excellent facilitating level design, this is truly one of the greatest games of all time.
A fun game! I do unfortunately think that the game eventually stops becoming helping the robot and becomes more about just reaching the end - I think a way to fix this would be making the robot faster or making the robot need to reach a certain point for you to progress as well as you helping it - that aside, a very fun game!
A pretty fun idea and a fun execution! I ended up playing for a good amount of time for a game jam game - I do think that the game gets pretty fast pretty soon, which can make it hard to move all the obstacles out of the way in time, especially the smaller ones - maybe you could've added a slow-motion button that can be used for a limited time? I do with there were more types of obstacles apart from the pipes and spikes (there might've been more further into the game but I didn't see them), but with a limited amount of time, I understand why there aren't more. Overall, very clever idea and a fun little score chaser!
Interesting idea and executed pretty well. Unfortunately, the first time I played I didn't realise abigAIl could get stuck until I got to the room that tells you it can get stuck, but it was stuck in the last room and I couldn't go back (because of a design choice or bug) so I had to restart, which was especially annoying because the lab person is very slow (it would be nicer if they were faster). The puzzles didn't challenge me, but puzzle design is hard to do within a time limit, so I understand that. I also think having to switch between the AI's modes is a little tedious and exists for no reason, it would be much better if the AI just activated the thing you click on. Apart from those things, good concept and good game!