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FarawayDrip30

127
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A member registered Feb 23, 2020 · View creator page →

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I was going to write about how confused I was and how waiting to be able to do anything was too long but then I saw you said the game was unfinished - sorry about that, it sounds like it could have been cool.

Thanks for catching that, I’ll try to fix it when I can.

All good man! Thanks for adding it there!

Pretty fun idea and game! I just wish it was more obvious what you should have eaten, sometimes you need to eat a specific combination of worms and flies but it doesn't tell you what the combination is, and so it's annoying to try and figure it out with trial and error.

The movement is very fun! Unfortunately I didn't complete the game because the camera is so very zoomed in it was hard to tell where I was.

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Thanks! Sorry about the crash, that's probably poor optimisation on my end, but thanks!

Fun!! I wasn't expecting it to turn into a stealth game. I liked the difference between when you're near things you can hide under and when you're slowly crossing across the non-water parts, and how you learn the map a bit to figure out how to do that best. 

Fun game! At the start I thought it would be a bit simple because of how fast everything was being upgraded but the member system actually added a lot of planning, I found.

thanks

Really sorry about the dizzy thing, but thank you very much! It means a lot!

THANKS!!!! Yeah maybe I should have foreseen that...

sorry about that, but thank you!

oh damn yeah never saw the resemblance before

Thanks for the feedback! If I ever make a similar game, it may be best to have the splitting mechanic with an increased interaction range on the small fellas. 

you can get to the actual game by clicking while the text is still scrolling, which is weird because that's not an issue in the actual game part which also uses text boxes. Pretty funny game, really nice art although the actual combat is a bit janky unfortunately.

Thanks for the cool review! Sorry about the game over bug, I couldn't replicate it so I haven't been able to fix it yet, and sorry about the spawning on beginning. But thanks anyway! I'll see if I can update to fix the game in the future.

I'm very glad I was able to appeal to the urine experts, they've been big inspirations for me

Good Game!! It's a nice little puzzle and it's really impressive how you managed to create so many systems in the amount of time. Good job!

The platformer controller is pretty nice to use - but there's no way to beat the stage that I could tell and it doesn't seem to fit the theme at all.

Thank you! I don't know if you're talking about the camera angles or how they transition between them but they're both pretty bad haha. Sorry about that softlock. But thank you for the nice review!

Good game! I think there are probably more interesting things that could be done with not being able to see the blocks or just being able to place them, but it was a fun little romp!

Good game! It's very polished and both sides of the game were pretty fun. Not being able to share data directly between the games seems like it was a bit of an obstacle but I think the ways it was done overall were pretty clever and fun. The way both sides of the stories interacted and came together at the end made up for the shortcomings of those issues though. Well done!

the boss fight was somewhat interesting, but other than that I can't really say much about this. The character walks slow and can only jump, and if you die you have to go back to the beginning of the level, which doesn't take that long but because of the player's speed it feels like a slog. And the limitation doesn't impact the gameplay at all. 

I don't want to be completely negative, so I'll just say that if you want to improve for next time you should A. Respect the Player's time (Don't make anything overly slow and don't make them repeat too much of a segment they've already done) and B. Some kind of unique idea behind the game makes even a not too great game at least more interesting than a normal platformer with nothing that different.

I'm sorry about being so negative but I do hope you keep doing game jams, they're pretty fun and stuff!

Adding multiplayer to a jam game is pretty adventurous, so well done on that part! The game's very flashy and fast, which is fun, but unfortunately the mouse tracking doesn't work so you can't aim where to shoot.

An interesting idea - I think it's far too difficult to make it a challenge rather than just unfair though, because of the really thin screen size. I think if the screen was landscape it would be a lot better to play. A good idea, though!

Well done!!! and thanks!!!

a """""cool""""""" idea! I think at a base idea this is good, but I think there isn't enough of a level to actually make stepping away from the lava a risky choice, you can just stay there all game without any real repercussions. At a certain point too many enemies spawn at once and it's just impossible to get rid of them so you kinda just have to die. I think adding some verticality to the level would help fix both these issues - good idea though!

Thanks! I think I recall that being used in A Space Odyssey - Although the ship turning is just the ship's AI, not gravity, so you may be giving me too much credit, haha.

A pretty neat idea! Both abilities are fun to use and obliterating the children is pretty satisfying! I would suggest having hotkeys for the spells cos they're just a pain to switch, and it's also hard to know where to go next because you can never have all crystals on screen at once - other than that, good game!

Thank you!

Good game! The presentation is really clever, I love how everything's backwards like you're inside the machine. The asteroids being outside is fun for strategy I think, what with trying to guide the player into a corner. Good job!

Thanks! I used Godot's Line2D (just a line renderer) to make the Graphics for everything.

Very nice Idea and VERY nicely presented, you can tell a lot of polish was put into this game! It helps that the core game is very much fun.

the camera is too zoomed in to do anything... cool idea though..

taking a bold new direction for a franchise is always a huge risk, but luckily sussy ponts 2 nails the balance between old and new. With its revolutionary new graphics and audio framework, not to be trumped by the excellent facilitating level design, this is truly one of the greatest games of all time.

A fun game! I do unfortunately think that the game eventually stops becoming helping the robot and becomes more about just reaching the end - I think a way to fix this would be making the robot faster or making the robot need to reach a certain point for you to progress as well as you helping it - that aside, a very fun game!

A pretty fun idea and a fun execution! I ended up playing for a good amount of time for a game jam game - I do think that the game gets pretty fast pretty soon, which can make it hard to move all the obstacles out of the way in time, especially the smaller ones - maybe you could've added a slow-motion button that can be used for a limited time? I do with there were more types of obstacles apart from the pipes and spikes (there might've been more further into the game but I didn't see them), but with a limited amount of time, I understand why there aren't more. Overall, very clever idea and a fun little score chaser!

Interesting idea and executed pretty well. Unfortunately, the first time I played I didn't realise abigAIl could get stuck until I got to the room that tells you it can get stuck, but it was stuck in the last room and I couldn't go back (because of a design choice or bug) so I had to restart, which was especially annoying because the lab person is very slow (it would be nicer if they were faster). The puzzles didn't challenge me, but puzzle design is hard to do within a time limit, so I understand that. I also think having to switch between the AI's modes is a little tedious and exists for no reason, it would be much better if the AI just activated the thing you click on. Apart from those things, good concept and good game!

A pretty great concept and pretty fun - it would just be nice if you could see the paths of the guards so you can plot around them instead of just putting wait blocks until it works. Still, very good!