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(+1)

I really like the vibe and the different uses the cards have (the explosion card can spawn the destroyed leg on a button and destroys spikes but also sets you into the injured-state). You really need to “weight” the different effects the cards and plan accordingly. Good job!

But! I think this game would be greatly improved by some kind of tutorial that gives you an idea of what the cards might be capable of. I was only able to figure it out with a lot of trial and error which is worsened by how long it takes for the robot to reach the first obstacle.

Still, well done!